Wednesday, 7 March 2018

CRITERION D

Criterion D
Task 1 - Self evaluation
Based on your initial idea, compare it with the product that you have created and fill the table below.
Tasks
Check
if done
Research for one existing idea related to your Tech Fair project
SWOT analysis for the existing product
Write three ideas for the Tech Fair
Justification of one chosen idea for Tech Fair
Design situation
Design brief
Research plan
Production plan
Gantt chart
Process journal for creation of your product
Justification of changes made to product comparing to the initial idea

Task 2 – Peer evaluation: Ask one group of students to check your work and do the Peer evaluation.
Peer evaluator name/s:
Amal
Do you think this product would be useful?
Yes, it is fun to play
What are the interesting features about the product?
It has many of my favorite celebrities
How do you think the product could be further improved?
It needs to have levels, or goals
According to you, do you think the project should be selected for the Tech Fair?
No, it needs to be improved

Task 2.1 Conduct an Expert Evaluation (A person considered an expert interacts with the solution and then gets interviewed on aspects of its success. The expert may be the client)
Task 3 - Explain how the solution could be improved
Fill the table below to explain strengths, weaknesses and possible improvements of your product.
Strengths
Weaknesses
Improvements
·         It’s really fun.
·         It’s a child friendly game.
·         It’s free.
·         We programed it ourselves.

·         It doesn’t end.
·         It might stop working.

·         Make an ending.
·         Try out other programs.
·         Background music.



Task 4 - Explain the impact of the solution on the client/target audience
Answer to the questions written below and explain the impact of the solution to the target audience.
1.      To what extent has the client’s or target audience’s problem been solved?
With our game, they will be happy and forget all of their problems in life/school. It’s a game for             them to get away from the real world.
2.      How does this solution improve the client’s or target audience’s situation?
            It helps because them not to be sad

3.      To what extent has the design brief met?
           It said all the features in the game.
4.       Are there any negative effects this solution could have?
It just never end.